Game Legend

MCP Server

Connect AI agents to GameLegend for game discovery. Works with Claude Code, Cursor, and any MCP-compatible client.

Installation

Claude Code

claude mcp add gamelegend -- npx -y @gamelegend/mcp

Cursor

Add to your .cursor/mcp.json:

{
  "mcpServers": {
    "gamelegend": {
      "command": "npx",
      "args": ["-y", "@gamelegend/mcp"]
    }
  }
}

npm

npm install -g @gamelegend/mcp

Tools

toolsearch_games

Search the GameLegend library by title, description, or Gameplay DNA dimensions.

ParameterRequiredDescription
qNoSearch query — matches title and description
dimensionsNoComma-separated dimension IDs to filter by
limitNoResults per page (1-48, default 24)
offsetNoPagination offset

Example prompt

"Search for cozy farming games"
"Find games with turn-based combat and political intrigue"
toolget_game_details

Get full details for a game including its Gameplay DNA profile across 69 dimensions and developer-submitted store links.

ParameterRequiredDescription
slugYesGame slug (e.g. civilization-vi, factorio, stardew-valley)

Example prompt

"What kind of game is Hades?"
"Show me the Gameplay DNA for Elden Ring"
toolfind_similar_games

Find games similar to a given game, ranked by cosine similarity on Gameplay DNA vectors. Returns similarity scores and shared traits.

ParameterRequiredDescription
slugYesGame slug to find similar games for
limitNoResults per page (1-48, default 24)

Example prompt

"Find games similar to Factorio"
"What should I play if I love Stardew Valley?"
toolget_dimensions

List all 69 Gameplay DNA dimensions grouped by category. Use dimension IDs to filter games in search_games.

Example prompt

"What Gameplay DNA dimensions are available?"
"Show me all the mechanics dimensions"

Details

Auth
None required — the GameLegend API is free and public
Rate limit
100 requests per minute per IP
Transport
stdio (standard MCP transport)
Node
>= 18.0.0

Gameplay DNA Categories

The MCP server exposes GameLegend's 69-dimension Gameplay DNA system across 9 categories. This goes far beyond simple genre labels.

CategoryWhat it captures
Core MechanicsHow the game plays — combat, crafting, building, exploration
Feel / PacingMoment-to-moment experience — meditative, frantic, cozy, tense
ProgressionHow players advance — linear story, roguelike loops, open world
Social ModeMultiplayer structure — solo, co-op, competitive, MMO
AestheticVisual style — pixel art, photorealistic, hand-drawn, minimalist
ThemesSubject matter — sci-fi, fantasy, political intrigue, cosmic horror
ComplexityLearning curve — pick-up-and-play to spreadsheet territory
Session LengthTypical play session — 5-minute runs to multi-hour deep dives
Strategic ScopeScale of decision-making — map scale, economic depth, warfare