Game Legend

Claude Code Skill

Get game recommendations inside Claude Code. Ask for "games like X" and get results from 1,100+ games analyzed across 69 Gameplay DNA dimensions.

Installation

Quick install

Copy the skill to your personal Claude Code skills directory:

mkdir -p ~/.claude/skills/gamelegend
curl -o ~/.claude/skills/gamelegend/SKILL.md \
  https://raw.githubusercontent.com/PhilipLudington/GameLegend/main/claude-code-skill/SKILL.md

Project-level install

Add to a specific project so all contributors get the skill:

mkdir -p .claude/skills/gamelegend
curl -o .claude/skills/gamelegend/SKILL.md \
  https://raw.githubusercontent.com/PhilipLudington/GameLegend/main/claude-code-skill/SKILL.md

Usage

Once installed, Claude automatically activates the skill when you ask about games. You can also invoke it directly with /gamelegend.

Find similar games

"What games are similar to Hades?"
"Games like Civilization but faster-paced"
"I loved Factorio, what else would I enjoy?"

Get recommendations

"Recommend me a cozy game with crafting"
"What should I play if I like turn-based combat?"
"Find me a game that feels meditative"

Explore game details

"Tell me about Stardew Valley's gameplay"
"What makes Elden Ring unique?"
"Show me the Gameplay DNA for Civilization VI"

How It Works

The skill instructs Claude to call the GameLegend REST API to search games, retrieve detailed profiles, and find similar titles. No API key needed — the API is free and public.

Game similarity is computed using cosine similarity on Gameplay DNA vectors — 69 dimensions across 9 categories that capture how a game actually feels to play, not just what genre it falls into.

Details

Auth
None required — the GameLegend API is free and public
Rate limit
100 requests per minute per IP
Games
1,100+ titles with Gameplay DNA profiles

Gameplay DNA Categories

The skill leverages GameLegend's 69-dimension Gameplay DNA system across 9 categories. This goes far beyond simple genre labels.

CategoryWhat it captures
Core MechanicsHow the game plays — combat, crafting, building, exploration
Feel / PacingMoment-to-moment experience — meditative, frantic, cozy, tense
ProgressionHow players advance — linear story, roguelike loops, open world
Social ModeMultiplayer structure — solo, co-op, competitive, MMO
AestheticVisual style — pixel art, photorealistic, hand-drawn, minimalist
ThemesSubject matter — sci-fi, fantasy, political intrigue, cosmic horror
ComplexityLearning curve — pick-up-and-play to spreadsheet territory
Session LengthTypical play session — 5-minute runs to multi-hour deep dives
Strategic ScopeScale of decision-making — map scale, economic depth, warfare