Claude Code Skill
Get game recommendations inside Claude Code. Ask for "games like X" and get results from 1,100+ games analyzed across 69 Gameplay DNA dimensions.
Installation
Quick install
Copy the skill to your personal Claude Code skills directory:
mkdir -p ~/.claude/skills/gamelegend
curl -o ~/.claude/skills/gamelegend/SKILL.md \
https://raw.githubusercontent.com/PhilipLudington/GameLegend/main/claude-code-skill/SKILL.mdProject-level install
Add to a specific project so all contributors get the skill:
mkdir -p .claude/skills/gamelegend
curl -o .claude/skills/gamelegend/SKILL.md \
https://raw.githubusercontent.com/PhilipLudington/GameLegend/main/claude-code-skill/SKILL.mdUsage
Once installed, Claude automatically activates the skill when you ask about games. You can also invoke it directly with /gamelegend.
Find similar games
Get recommendations
Explore game details
How It Works
The skill instructs Claude to call the GameLegend REST API to search games, retrieve detailed profiles, and find similar titles. No API key needed — the API is free and public.
Game similarity is computed using cosine similarity on Gameplay DNA vectors — 69 dimensions across 9 categories that capture how a game actually feels to play, not just what genre it falls into.
Details
- Auth
- None required — the GameLegend API is free and public
- Rate limit
- 100 requests per minute per IP
- Games
- 1,100+ titles with Gameplay DNA profiles
- REST API
- API documentation
- MCP Server
- MCP documentation
Gameplay DNA Categories
The skill leverages GameLegend's 69-dimension Gameplay DNA system across 9 categories. This goes far beyond simple genre labels.
| Category | What it captures |
|---|---|
| Core Mechanics | How the game plays — combat, crafting, building, exploration |
| Feel / Pacing | Moment-to-moment experience — meditative, frantic, cozy, tense |
| Progression | How players advance — linear story, roguelike loops, open world |
| Social Mode | Multiplayer structure — solo, co-op, competitive, MMO |
| Aesthetic | Visual style — pixel art, photorealistic, hand-drawn, minimalist |
| Themes | Subject matter — sci-fi, fantasy, political intrigue, cosmic horror |
| Complexity | Learning curve — pick-up-and-play to spreadsheet territory |
| Session Length | Typical play session — 5-minute runs to multi-hour deep dives |
| Strategic Scope | Scale of decision-making — map scale, economic depth, warfare |